Samsara (Infinty27)
- Portfolio
- Samsara (Infinty27)
Level Development
About the project?
- • It’s a third-person souls like game with different types of charcters that the player changes into.
What did I learn?
- • I learnt about greyboxing, quest designing, dialogue writing, managment softwares, playtesting, bug finding and using ue5 modelling tools.
Goals
- • Make a fun playable level.
- • Develop dialogue for the npcs.
- • Create a quest.
Challenges faced and how I overcame them.
• The level difficulty was low.
- Fix: I changed few placements of enemies and types. This made the level be a bit more difficult for the player to finish.
• Player and enemy getting stuck in the floor.
- Fix:Changed their z-axis location and did the flooring again.
Testing
• Boss room level change.
- Fix: I hade a few changes in the final boss fight as it was getting a bit difficult for the player to kill the boss and other enemies.
• Trap room difficulty was too low.
- Fix: I added few more traps in the trap room and made some changes in their time delays.
• Boss enemy not spawning properly.
- Fix: Raised the height of the room and changed the z-axis location of boss spawn.
• The long corridors are too plain.
- Fix: Added some enemies and walls to make it like a curve pattern so its a bit more fun to play.
Playthrough, Pathway, Enemy Placements and Quest Layout.
Skills I learned
- Game Design
- Level Design
- Playtesting
- Quest Design
- Dialogue writing
- Agile development with scrum
- Version Control
- Project managment
- File Organisation
- Naming Conventions