AJ

Samsara (Infinty27)

Level Development

About the project?

  • • It’s a third-person souls like game with different types of charcters that the player changes into.

What did I learn?

  • • I learnt about greyboxing, quest designing, dialogue writing, managment softwares, playtesting, bug finding and using ue5 modelling tools.

Goals

  • • Make a fun playable level.
  • • Develop dialogue for the npcs.
  • • Create a quest.

Challenges faced and how I overcame them.

    • The level difficulty was low.
  • Fix: I changed few placements of enemies and types. This made the level be a bit more difficult for the player to finish.
  • • Player and enemy getting stuck in the floor.
  • Fix:Changed their z-axis location and did the flooring again.

Testing

    • Boss room level change.
  • Fix: I hade a few changes in the final boss fight as it was getting a bit difficult for the player to kill the boss and other enemies.
  • • Trap room difficulty was too low.
  • Fix: I added few more traps in the trap room and made some changes in their time delays.
  • • Boss enemy not spawning properly.
  • Fix: Raised the height of the room and changed the z-axis location of boss spawn.
  • • The long corridors are too plain.
  • Fix: Added some enemies and walls to make it like a curve pattern so its a bit more fun to play.

Playthrough, Pathway, Enemy Placements and Quest Layout.

Time

  • 2 Weeks

Engine

  • Unreal Engine 5

Genre

  • Third Person Souls like.

Skills I learned

  • Game Design
  • Level Design
  • Playtesting
  • Quest Design
  • Dialogue writing
  • Agile development with scrum
  • Version Control
  • Project managment
  • File Organisation
  • Naming Conventions