•Defend the kingdom from invading goblins.
Protect two gates, and if breached, defend the final door to the king's hall.
Build and upgrade towers to withstand relentless enemy waves.
What did I learn?
• I learned advanced game design techniques, including level design for strategy games, and balancing and pacing for tower defense games.
Goals
• Learn advanced game design techniques.
• Improve balancing and pacing skills.
• Enhance visual effects and VFX integration.
• Develop robust level design strategies.
Challenges faced and how I overcame them.
• Balancing Enemies.
Fix: Iteratively tested and adjusted enemy stats to ensure a smooth difficulty curve.
• Visual Effects Integration.
Fix: Worked on optimizing and implementing VFX for towers to enhance visual feedback.
• Level Design Optimization.
Fix: Redesigned levels for better flow and player engagement based on feedback.
Testing
• Enemy Spawn Issues.
Fix: Ensured enemy spawn timings were consistent to maintain game balance.
• Tower Placement Bugs.
Fix: Debugged and fixed issues related to predetermined tower placements.