AJ

FPS

Project 1

About the project 1?

  • • This is a first person shooter prototype.

What did I learn?

  • •I learnt about AI with patrolling path that follows the player at sight, gun mechanics, game state, health system, ammo system, UI and blending animation.

Goals

  • • Make an AI that can fight with different attacks.

Challenges faced and how I overcame them.

    • The AI was not moving.
  • Fix: The patrolling path points z-axis was going under the ground, so I increased the height of the z-axis
  • • Player’s hits were not registered.
  • Fix:Changed the collision sphere radius around the AI and it started working.
  • • Problems with the UI not showing the ammo count.
  • Fix: It was a problem with wrong variable being connected and the layer of the ammo number UI.

Testing

    • AI not registering hit from the player.
  • Fix: Changed the collision sphere radius around the bullet and it started working.
  • • AI was not blowing up after coming towards the player.
  • Fix: It was a problem with wrong variable being connected and the death event not being triggered.
  • • Player movements not smooth.
  • Fix: Animation was not imported properly.

Project 2

About the project 2?(Under Development)

  • • This is a first person shooter prototype.

Time

  • 4 Weeks

Engine

  • Unreal Engine 4

Genre

  • First Person Shooter

Role

  • Game Developer

Skills I learned

  • Advance AI
  • Animation in unreal
  • UI
  • Playtesting
  • Bug finding