AJ

FC5

Level Development

About the project?

  • • I made a custom outpost for Far Cry 5.

What did I learn?

  • •I learned about how to make a level design document, playtesting, designing levels in different engine, basic and advance fundamentals of designing levels.

Goals

  • • Make a challenging and engaging gameplay.
  • • Design for replayability with multiple approaches and tactics.
  • • Encourage exploration and experimentation within the level.

Playthrough, Pathway and Enemy Placements.

• Black- Pathway and Entry Points.

Time

  • 3 Months

Engine

  • FarCry 5 Arcade Editor

Genre

  • First Person Shooter

Role

  • Level Designer

Skills I learned

  • Game Design
  • Level Design
  • Playtesting

Documentation

Player Reviews